Rendergraph-based graphics engine with DirectX12 and Metal backends
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Updated
Mar 20, 2026 - C++
Rendergraph-based graphics engine with DirectX12 and Metal backends
Cross platform toy render engine supporting physically based rendering and hardware/software ray tracing
Hybrid GI solution, based on DDGI ( include Ray-Tracing and SDF-Tracing )
Toy engine written in C++ and DirectX 12
Prototyping Vulkan engine
Probe-based real-time diffuse global illumination in Unity URP, based on RTXGI SDK. | 基于RTXGI SDK,Unity URP的Probe-Based实时漫反射全局光照。
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