A Minecraft Forge 1.20.1 add-on mod for Genshin Instruments that adds an aura while playing system. Select a buff aura on any instrument screen — while you play notes, nearby allies receive beneficial potion effects.
- Instrument-specific auras — each instrument can have its own default aura that auto-selects when opened
- 4 built-in aura presets — fully data-driven, add your own via JSON
- Per-instrument memory — manual aura overrides are remembered per-instrument within your session
- Server-authoritative — all effects applied server-side, no cheating
- Automatic note detection — hooks into Genshin Instruments' event API, no extra key presses needed
- Fully configurable — radius, timing, targeting rules, and per-aura overrides
- Compatible with Even More Instruments — works on all instrument screens from both mods out of the box
| Aura | Effects | Description |
|---|---|---|
| Soothing Hymn | Regeneration I | Gentle healing for nearby allies |
| Invigorating March | Speed I + Haste I | Boost movement and mining speed |
| Guardian Chorus | Resistance I + Absorption I | Damage reduction and extra hearts |
| Luminous Nocturne | Night Vision | See clearly in the dark |
Effects are refreshed as long as you keep playing. Stop playing and they expire naturally after a few seconds.
- Open any instrument screen (from Genshin Instruments or Even More Instruments)
- The instrument's default aura auto-selects (if configured)
- Play notes — allies within 16 blocks (configurable) receive the selected buff
- Click a different aura button to override, or click the active aura to deselect
- Close the instrument — aura clears, effects expire naturally
Who receives buffs:
- Yourself (toggleable)
- Other players in range (toggleable)
- Your tamed animals in range (toggleable) — wolves, cats, horses, parrots, etc.
Effects use a strongest-wins policy: if an ally already has a stronger version of the same effect (e.g. Resistance II from a Beacon), the aura will not downgrade it.
Each instrument can be mapped to specific auras in config/effective_instruments/instrument_auras.json. When a player opens an instrument, only its allowed auras appear in the selector, and the default aura is auto-selected.
Default mappings (generated on first launch):
| Instrument | Default Aura |
|---|---|
| Windsong Lyre | Soothing Hymn |
| Vintage Lyre | Soothing Hymn |
| Floral Zither | Guardian Chorus |
| Glorious Drum | Invigorating March |
| Nightwind Horn | Luminous Nocturne |
| Ukulele | Soothing Hymn |
| Djem Djem Drum | Invigorating March |
Adding more auras to an instrument: Change the string shorthand to the object form:
{
"genshinstrument:windsong_lyre": {
"default": "soothing_hymn",
"allowed": ["soothing_hymn", "guardian_chorus", "luminous_nocturne"]
}
}- String form (
"instrument": "aura") — single aura, default and only option - Object form —
"default"is auto-selected on open,"allowed"lists all auras shown in selector - Unmapped instruments show all auras (backwards-compatible)
Even More Instruments screens are not mapped by default — add them manually. See _README_INSTRUMENTS.txt in the config folder for instrument IDs.
Per-instrument memory: If you manually select a different aura, that override is remembered for that specific instrument within your session (lost on logout).
| Command | Permission | Description |
|---|---|---|
/effectiveinstruments reload |
OP (level 2) | Reload all aura presets and instrument mappings |
/effectiveinstruments status [player] |
OP (level 2) | Show aura state for a player |
| Dependency | Version | Required? |
|---|---|---|
| Minecraft | 1.20.1 | Yes |
| Forge | 47.3.0+ | Yes |
| Genshin Instruments | 5.0+ | Yes |
| Even More Instruments | 6.0+ | No (optional) |
Config files are generated on first launch in config/effective_instruments/.
| Option | Default | Range | Description |
|---|---|---|---|
enabled |
true |
— | Master enable/disable |
noteWindowTicks |
100 |
20–600 | Ticks after last note before aura deactivates (100 = 5s) |
auraTickIntervalTicks |
10 |
1–100 | How often effects are refreshed |
defaultRadius |
16 |
1–64 | Aura range in blocks |
| Option | Default | Description |
|---|---|---|
allowSelfBuff |
true |
Musician receives their own aura |
includeOtherPlayers |
true |
Other players in range receive effects |
includeTamedPets |
true |
Tamed animals in range receive effects |
petEntityTypeAllowlist |
[] |
Extra entity type IDs to treat as pets |
| Option | Default | Range | Description |
|---|---|---|---|
showOverlay |
true |
— | Show aura selector on instrument screens |
overlayScale |
1.0 |
0.5–2.0 | Button scale factor |
compactMode |
false |
— | Smaller button layout |
particlesMode |
ALL |
ALL / MINIMAL / NONE | Particle effects when aura is active |
screenClassAllowlist |
[] |
— | Fallback class names for non-GI instrument screens |
Requires Java 17.
./gradlew buildThe built JAR will be at build/libs/effectiveinstruments-<version>.jar.
- Subscribes to Genshin Instruments'
InstrumentPlayedEventfor note detection — no custom note packets, no mixins, no reflection - Subscribes to
InstrumentOpenStateChangedEventfor instrument open/close tracking - Uses
InstrumentScreen.getInstrumentId()to identify which instrument is being played - Three custom packets:
SelectAuraC2SPacket(aura selection),InstrumentOpenC2SPacket(instrument ID),SyncAuraSelectionS2CPacket(server→client default sync) - Client overlay injected via
ScreenEvent.Init.Postusingevent.addListener() - All Even More Instruments screens extend GI's
InstrumentScreen, soinstanceofdetection covers both mods automatically - Night Vision aura uses 260-tick duration to avoid the vanilla flicker warning
MIT