Get-OBSZigZagShader [[-Radius] ] [[-Angle] ] [[-Period] ] [[-Amplitude] ] [[-CenterX] ] [[-CenterY] ] [[-Phase] ] [[-Animate] ] [[-Notes] ] [[-SourceName] ] [[-FilterName] ] [[-ShaderText] ] [-Force] [-PassThru] [-NoResponse] [-UseShaderTime] []
| Type |
Required |
Position |
PipelineInput |
[Float] |
false |
named |
False |
| Type |
Required |
Position |
PipelineInput |
[Float] |
false |
named |
False |
| Type |
Required |
Position |
PipelineInput |
[Int] |
false |
named |
False |
| Type |
Required |
Position |
PipelineInput |
Aliases |
[Float] |
false |
named |
False |
center_x |
| Type |
Required |
Position |
PipelineInput |
Aliases |
[Float] |
false |
named |
False |
center_y |
| Type |
Required |
Position |
PipelineInput |
[String] |
false |
named |
False |
| Type |
Required |
Position |
PipelineInput |
[Switch] |
false |
named |
False |
| Type |
Required |
Position |
PipelineInput |
[Switch] |
false |
named |
False |
| Type |
Required |
Position |
PipelineInput |
[String] |
false |
named |
False |
| Type |
Required |
Position |
PipelineInput |
[Switch] |
false |
named |
False |
| Type |
Required |
Position |
PipelineInput |
[Float] |
false |
named |
False |
| Type |
Required |
Position |
PipelineInput |
[Float] |
false |
named |
False |
| Type |
Required |
Position |
PipelineInput |
[Float] |
false |
named |
False |
| Type |
Required |
Position |
PipelineInput |
Aliases |
[String] |
false |
named |
False |
ShaderContent |
| Type |
Required |
Position |
PipelineInput |
Aliases |
[String] |
false |
named |
False |
SceneItemName |
| Type |
Required |
Position |
PipelineInput |
[Switch] |
false |
named |
False |
System.String
Get-OBSZigZagShader [[-Radius] <Float>] [[-Angle] <Float>] [[-Period] <Float>] [[-Amplitude] <Float>] [[-CenterX] <Float>] [[-CenterY] <Float>] [[-Phase] <Float>] [[-Animate] <Int>] [[-Notes] <String>] [[-SourceName] <String>] [[-FilterName] <String>] [[-ShaderText] <String>] [-Force <Switch>] [-PassThru <Switch>] [-NoResponse <Switch>] [-UseShaderTime <Switch>] [<CommonParameters>]