Describe the bug
Emissive entities, like fire, torch, lava, are rendered partially black. This seems to happen with a saturation > 1.0 and without bloom. Like saturation 1.05 and no bloom. Oddly, bloom with bloom strength of 0.01 will not reproduce this. Even weirder, this bug can be reproduced some other emissive blocks and some (non emissive) entities, like my custom beds (vanilla red bed seemed to be fine).
To Reproduce
Steps to reproduce the behavior:
- Use the shader with saturation 1.05 and bloom off.
- Make your player entity cast shadow on netherack fire.
Expected behavior
The fire should not be black. The bed should not be black.
Screenshots
Screenshot of black vanilla fire:
Screenshot of black custom fire:
Screenshot of custom red bed with pitch black shadow:
Screenshot of custom red bed with bloom:
Desktop (please complete the following information):
- GPU: NVIDIA GTX 1050 Ti, also NVIDIA GTX 660M
- Shader loader: iris-fabric-1.9.6+mc1.21.8
- Shader version: 1.3.8
Shader settings
BLOOM_STRENGTH=0.01
SATURATION=1.05